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Category: HDXPRT

Rebalancing our portfolio

We’ve written recently about the many new ways people are using their devices, the growing breadth of types of devices, and how application environments also are changing. We’ve been thinking a lot about the ways benchmarks need to adapt and what new tests we should be developing.

As part of this process, we’re reviewing the XPRT portfolio. An example we wrote about recently was Google’s statement that they are bringing Android apps to Chrome OS and moving away from Chrome apps. Assuming the plan comes to fruition, it has big implications for CrXPRT, and possibly for WebXPRT as well. Another example is that once upon a time, HDXPRT included video playback tests. The increasing importance of 4K video might mean we should bring them back.

As always, we’re interested in your thoughts. Which tests do you see as the most useful going forward? Which ones do you think might be past their prime? What new areas do you like to see us start to address? Let us know!

Over the coming weeks, we’ll share our conclusions based on these market forces and your feedback. We’re excited about the possibilities and hope you are as well.

Bill

Smarter shopping for Windows 10 devices

Microsoft released the Windows 10 Anniversary Update for PCs and tablets on Tuesday. (The Anniversary Update for Windows 10 Mobile is rolling out on August 9.) Justin explained a couple of weeks ago how to run HDXPRT on current builds of Windows 10, and we have verified that those instructions work for the released version of the Anniversary Update.

We’ve also made sure that TouchXPRT runs with the Anniversary Update. When we uploaded the latest TouchXPRT version to the Microsoft Store, we checked the box to say it supports holographic devices. We expect it will work, but we don’t have a HoloLens available for testing. We would love to hear from anyone who has the developer version of the HoloLens about any issues and any tips for resolving them.

If you’re considering buying a Windows 10 tablet or phone, you should be using TouchXPRT to inform your decision. TouchXPRT 2016 is a Universal Windows application, compatible with Windows 10 and Windows 10 Mobile. Like all the XPRTs, it produces a simple “bigger is better” score. You can find TouchXPRT scores online and in the XPRT Weekly Tech Spotlight.

Of course, you can also download and run TouchXPRT yourself. It’s available in the Windows Store or from TouchXPRT.com. Knowing the TouchXPRT score for your device is a great way to set a baseline for your next purchase!

Eric

An anniversary update

The Windows 10 Anniversary Update release is scheduled for August 2, and we’ve been running the XPRTs on the Windows Insider preview builds. While we can’t publish performance data from developer builds, we’re happy to say that WebXPRT and TouchXPRT run well on the Anniversary Update.

The story for HDXPRT 2014 is more complicated. Back in May, we reported that it would not run on more recent versions of Windows. However, we’ve identified steps that enable HDXPRT to run on the current stable Windows 10 build, as well as the latest Anniversary Update preview. It’s running well, but it’s possible that testers will encounter other issues as Microsoft releases new builds.

We have included the steps below. We’re considering an update to HDXPRT 2014 that will incorporate these changes. If you have any comments or suggestions related to HDXPRT, please let us know.

Justin

Summary
In addition to the normal system configuration requirements for HDXPRT, testers must also overwrite HDXPRT’s CPU-Z files with newer versions and change the default browser from Microsoft Edge to Internet Explorer. After configuring the system for HDXPRT testing, testers may encounter errors related to administrative privileges when attempting to launch Microsoft Edge. Returning User Account Control settings to their default pre-configuration state resolves the problem.

Process
1. Install the latest version of CPU-Z.
      a. Open any browser and download the latest version of CPU-Z for Windows
          (currently CPU-Z 1.76).
      b. Install CPU-Z on the system, using the default settings and installation path.
2. Install the HDXPRT 2014 benchmark using the default installation process. Reboot the system
    after installation.
3. Copy all the files from the C:\Program Files\CPUID\CPU-Z\ directory to the C:\Program Files
    (x86)\HDXPRT\bin, and overwrite the existing CPU-Z files.
4. Change the default browser from Microsoft Edge to Internet Explorer:
      a. Open the Windows Settings app and select System/Default apps.
      b. Under Web browser, click the Edge icon, and select Internet Explorer from the list.
      c. At the Before you switch window, click Switch anyway.
      d. Close the Settings app.
5. Adjust SmartScreen and security settings:
      a. Open Internet Explorer.
      b. Go to Settings/Internet options/Security, and make the following changes for the Internet
           and Trusted Sites zones:
            i. Select Custom Level.
            ii. Disable SmartScreen Filter.
            iii. Under Launching applications and unsafe files, click Enable (not Secure).
            iv. Click OK, and click Apply. If a warning message appears, click Yes.
6. Restart the system.
7. Open HDXPRT and run the benchmark normally.

If, after installing HDXPRT, you encounter an error related to administrative permissions when trying to open Microsoft Edge, return User Account Controls to the default setting, and restart the system. The default User Account Control setting is the third notch from the bottom: “Notify me only when apps try to makes changes to my computer.”

They’re coming!

We’ve been hearing for a while about Google’s plan to bring Android apps to Chrome.  They recently published a video on the Google Developers channel that gives us some idea of what running Android apps on a Chromebook would look like.

Because I’m very interested in performance, the claim “Android apps can run full speed, with no overhead and no performance penalties” got my attention. You can bet we’ll be using the XPRTs to check that out! We’re using a Google developer tool called ARC Welder to do some experiments. However, it’s not fair or valid to print performance results based on a developer tool, so we’ll have to wait until the official release to see what the performance is really like.

Obviously, the use cases for Chrome will be changing. The demos in the video are for workloads we associate with PCs. MobileXPRT-type workloads might be more appropriate, or, assuming the scripting tools are available, perhaps HDXPRT-type workloads. We’ll be watching these developments closely to see how they will affect our future cross-platform benchmark.

Eric

Windows 10 upgrade?

We’ve gotten reports that HDXPRT 2014 no longer works on newer versions of Windows 10. We ran tests in our labs and found that to be true.

At least one user has reported that the problem may be the version of CPU-Z the benchmark uses.

We’re working to track down the problem and hope to provide a workaround in the near future and a more definitive fix (if necessary) later.

Please let us know if you’ve encountered this issue and if you’ve found any ways to work around it.

Eric

A clarification from Brett Howse

A couple of weeks ago, I described a conversation I had with Brett Howse of AnandTech. Brett was kind enough to send a clarification of some of his remarks, which he gave us permission to share with you.

“We are at a point in time where the technology that’s been called mobile since its inception is now at a point where it makes sense to compare it to the PC. However we struggle with the comparisons because the tools used to do the testing do not always perform the same workloads. This can be a major issue when a company uses a mobile workload, and a desktop workload, but then puts the resulting scores side by side, which can lead to misinformed conclusions. This is not only a CPU issue either, since on the graphics side we have OpenGL well established, along with DirectX, in the PC space, but our mobile workloads tend to rely on OpenGL ES, with less precision asked of the GPU, and GPUs designed around this. Getting two devices to run the same work is a major challenge, but one that has people asking what the results would be.”

I really appreciate Brett taking the time to respond. What are your thoughts in these issues? Please let us know!

Eric

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