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Considering a battery life test for WebXPRT 4

A few weeks ago, we discussed the beginnings of a WebXPRT 4 development plan, and asked for reader feedback about potential workload changes. So far, the two most common feedback topics have been the possible addition of a WebAssembly workload, and the feasibility of including a browser-based battery life test. Today, we discuss what a WebXPRT 4 battery life test would look like, and some of the challenges we’d have to overcome to make it a reality.

Battery life tests fall into two primary categories: simple rundown tests and performance-weighted tests. Simple rundown tests measure battery life during extreme idle periods and loops of movie playbacks, etc., but do not reflect the wide-ranging mix of activities that characterize a typical day for most users. While they can be useful for performing very specific apple-to-apples comparisons, these tests have limited value when it comes to giving consumers a realistic estimation of the battery life they would experience during everyday use.

In contrast, performance-weighted battery life tests, such as the one in CrXPRT 2, attempt to reflect real-world usage. The CrXPRT battery life test simulates common daily usage patterns for Chromebooks by including all the productivity workloads from the performance test, plus video playback, audio playback, and gaming scenarios. It also includes periods of wait/idle time. We believe this mixture of diverse activity and idle time better represents typical real-life behavior patterns. This makes the resulting estimated battery life much more helpful for consumers who are trying to match a device’s capabilities with their real-world needs.

From a technical standpoint, WebXPRT’s cross-platform nature presents us with several challenges that we did not face while developing the CrXPRT battery life test for Chrome OS. While the WebXPRT performance tests run in almost any browser, cross-browser differences in battery life reporting may restrict the battery life test to a single browser. For instance, Mozilla has deprecated the battery status API for Firefox, and we’re not yet sure if there’s another approach that would work. If a WebXPRT 4 battery life test supported only a single browser, such as Chrome or Safari, would you still be interested in using it? Please let us know.

A browser-based battery life workflow also presents other challenges that we do not face in native client applications such as CrXPRT:

  • A browser-based battery life test would require the user to check the starting and ending battery capacities, with no way for the app to independently verify data accuracy.
  • The battery life test could require more babysitting in the event of network issues. We can catch network failures and try to handle them by reporting periods of network disconnection, but those interruptions could influence the battery life duration.
  • The factors above could make it difficult to achieve repeatability. One way to address that problem would be to run the test in a standardized lab environment lab with a steady internet connection, but a long list of standardized environmental requirements would make the battery life test less attractive and less accessible to many testers.

Our intention with today’s blog is not to make a WebXPRT 4 battery life test seem like an impossibility. Rather, we want to share our perspective on what the test might look like, and describe some of the challenges and considerations in play. If you have thoughts about battery life testing, or experience with battery life APIs in one or more of the major browsers, we’d love to hear from you!

Justin

Considering WebAssembly for WebXPRT 4

Earlier this month, we discussed a few of our ideas for possible changes in WebXPRT 4, including new web technologies that may work well in a browser benchmark. Today, we’re going to focus on one of those technologies, WebAssembly, in more detail.

WebAssembly (WASM) is a binary instruction format that works across all modern browsers. WASM provides a sandboxed environment that operates at native speeds and takes advantage of common hardware specs across platforms. WASM’s capabilities offer web developers a great deal of flexibility for running complex client applications in the browser. That level of flexibility may enable workload scenario options for WebXPRT 4 such as gaming, video editing, VR, virtual machines, and image recognition. We’re excited about those possibilities, but it remains to be seen which WASM use cases will meet the criteria we look for when considering new WebXPRT workloads, such as relevancy to real life, consistency and replicability, and the broadest-possible level of cross-browser support.

One WASM workload that we’re investigating is a web-based machine learning workload with TensorFlow for JavaScript (TensorFlow.js). TensorFlow.js offers pre-trained models for a wide variety of tasks, including image classification, object detection, sentence encoding, and natural language processing. TensorFlow.js originally used WebGL technology on the back end, but now it’s possible to run the workload using WASM. We could also use this technology to enhance one of WebXPRT’s existing AI-themed workloads, such as Organize Album using AI or Encrypt Notes and OCR Scan.

We’re can’t yet say that a WASM workload will definitely appear in WebXPRT 4, but the technology is promising. Do you have any experience with WASM, or ideas for WASM workloads? There’s still time for you to help shape the future of WebXPRT 4, so let us know what you think!

Justin

CrXPRT support through 2022

CrXPRT testers may remember that back around the time that we began the CrXPRT 2 development process, the Chrome team announced that they were phasing out support for Portable Native Client (PNaCL) in favor of WebAssembly (WASM). As a first step, they changed the Chrome OS setting that enabled PNaCL by default. At the time, this caused problems with the Photo Collage workload in CrXPRT 2015, and even though we identified a workaround, details in the Chrome team’s announcement led us to conclude that the workaround might stop working in June 2021. Because of this change, we decided that the best decision would be to remove the workload from CrXPRT 2, and keep existing CrXPRT 2015 testers informed of any changes with the workaround.

In 2020, the Chrome team also announced that they would be phasing out support for Chrome Apps altogether starting in June 2021, and would shift their focus to Chrome extensions. This change would have required us to reassess the viability of CrXPRT in anything like its current form.

We’re happy to report that the Chrome team has extended support for PNaCL and existing Chrome Apps through June 2022. Barring further changes, this means that CrXPRT 2015 (with the workaround) and CrXPRT 2 should continue to serve as reliable Chrome OS evaluation tools for some time.

If you have any questions about CrXPRT 2, please let us know!

Justin

The CloudXPRT v1.1 general release is tomorrow!

We’re happy to announce that CloudXPRT v1.1 will move from beta to general release status tomorrow! The installation packages will be available at the CloudXPRT.com download page and the BenchmarkXPRT GitHub repository. You will find more details about the v1.1 updates in a previous blog post, but the most prominent changes are the consolidation of the five previous installation packages into two packages (one per workload) and added support for Ubuntu 20.04.2 with on-premises testing.

Before you get started with v1.1, please note the following updated system requirements:

  • Ubuntu 20.04.2 or later for on-premises testing
  • Ubuntu 18.04 and 20.04.2 or later for CSP (AWS/Azure/GCP) testing

CloudXPRT is designed to run on high-end servers. Physical nodes or VMs under test must meet the following minimum specifications:

  • 16 logical or virtual CPUs
  • 8 GB of RAM
  • 10 GB of available disk space (50 GB for the data analytics workload)

We have also made significant adjustments to the installation and test configuration instructions in the readmes for both workloads, so please revisit these documents even if you’re familiar with previous test processes.

As we noted during the beta period, we have not observed any significant differences in performance between v1.01 and v1.1, but we haven’t tested every possible test configuration across every platform. If you observe different results when testing the same configuration with v1.01 and v1.1, please send us the details so we can investigate.

If you have any questions about CloudXPRT v1.1, please let us know!

Justin

Moving forward with WebXPRT 4

In the coming months, we’ll be moving forward with the first stages of the WebXPRT 4 development process. It’s been a while since we last asked readers to send their thoughts about web technologies and workloads that may be a good fit for WebXPRT 4, but we’re still very much open to ideas. If you missed our previous posts about possible changes for WebXPRT 4, we recap the most prominent ideas below. We also request specific feedback regarding a potential battery life component.

  • Community members have asked about a WebXPRT 4 battery life test. Any such test would likely be very similar to the performance-weighted battery life test in CrXPRT 2 (as opposed to a simple rundown test). While WebXPRT runs in almost any browser, cross-browser compatibility issues could cause a WebXPRT battery life test to run in only one browser. If this turned out to be the case, would you still be interested in using the battery life test? Please let us know.
  • One of the most promising ideas is the potential addition of one or more WebAssembly (WASM) workloads. WASM is a low-level, binary instruction format that works across all modern browsers. It offers web developers a great deal of flexibility and provides the speed and efficiency necessary for running complex client applications in the browser. WASM enables a variety of workload scenario options, including gaming, video editing, VR, virtual machines, image recognition, and interactive educational content.
  • We are also considering adding a web-based machine learning workload with TensorFlow for JavaScript (TensorFlow.js). TensorFlow.js offers pre-trained models for a wide range of tasks including image classification, object detection, sentence encoding, and natural language processing. We could also use this technology to enhance one of WebXPRT’s existing AI-themed workloads, such as Organize Album using AI or Encrypt Notes and OCR Scan.
  • Other ideas include using a WebGL-based workload to target GPUs, and simulating common web applications.

We’ll start work on WebXPRT 4 soon, but there’s still time to send your comments and ideas, so please do so as quickly as possible!

Justin

The CloudXPRT v1.1 beta is available!

Last week, we announced that a CloudXPRT v1.1 beta was on the way. We’re happy to say that the v1.1 beta is now available to the public on a dedicated CloudXPRT v1.1 beta download page. While CloudXPRT v1.01 remains the officially supported version on CloudXPRT.com and in our GitHub repository, interested testers can use the v1.1 beta version in new environments as we finalize the v1.1 build for official release. You are welcome to publish results as we do not expect results to change in the final, official release.

As we mentioned in last week’s post, the CloudXPRT v1.1 beta includes the following changes:

  • We’ve added support for Ubuntu 20.04.2 or later for on-premises testing.
  • We’ve consolidated and standardized the installation packages for both workloads. Instead of one package for the data analytics workload and four separate packages for the web microservices workload, each workload has a single installation package that supports on-premises testing and testing with all three supported CSPs.
  • We’ve incorporated Terraform to help create and configure VMs, which helps to prevent problems when testers do not allocate enough storage per VM prior to testing.
  • We’ve replaced the Calico network plugin in Kubespray with Weave, which helps to avoid some of the network issues testers have occasionally encountered in the CPS environment.

Please feel free to share the link to the beta download page. (To avoid confusion, the beta will not appear in the main CloudXPRT download table.) We can’t yet state definitively whether results from the new version will be comparable to those from v1.01. We have not observed any significant differences in performance, but we haven’t tested every possible test configuration across every platform. If you observe different results when testing the same configuration with v1.01 and v1.1 beta, please send us the details so we can investigate.

If you have any questions about CloudXPRT or the CloudXPRT v1.1 beta, please let us know!

Justin

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