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Bye, bye 32 bits?

In developing HDXPRT 2012, we have encountered a dilemma. The problem is the amount of effort necessary to support 32-bit as well as 64-bit. While the world is moving to 64-bit Windows, some older platforms as well as possibly some lower-end devices still use 32-bit Windows. Our feeling is that the effort necessary to support 32-bit Windows would be better spent elsewhere, such as working on TouchXPRT. Further, supporting 32-bit Windows might have a noticeable impact on when we can complete HDXPRT 2012.

The downside in supporting only 64-bit Windows is that we had hoped to be able to increase the range of devices HDXPRT 2012 supports. The advent of TouchXPRT, however, means that it might be the more appropriate benchmark for those lower-end devices that consume content rather than create it. What do you think? This is one decision where we would really like your input. So, should we support 32-bit Windows or limit HDXPRT to 64-bit? Thanks!

Bill

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