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Keeping score

One question I received as a result of the last two blog entries on benchmark anatomy was whether I was going to talk about the results or scores.  That topic seemed like a natural follow up.

All benchmarks need to provide some sort of metric to let you know how well the system under test (SUT) did.  I think the best metrics are the easily understood ones.  These metrics have units like time or watts.  The problem with some of these units is that sometimes smaller can be better.  For example, less time to complete a task is better.  (Of course, more time before the battery runs down is better!)  People generally see bigger bars in a chart as better.

Some tests, however, give units that are not so understandable.  Units like instructions per second, requests per second, or frames per second are tougher to relate to.  Sure, more bytes per second would be better, but it is not as easy to understand what that means in the real world.

There is a solution to both the problem of smaller is better and non-intuitive units—normalization.  With normalization, you take the result of the SUT and divide it by that of a defined base or calibration system.  The result is a unit-less number.  So, if the base system can do 100 blips a second and the SUT can do 143 blips a second, the SUT would get 143 / 100 or a score of 1.43.  The units cancel out in the math and what is left is a score.  For appearance or convenience, the score may be multiplied by some number like 10 or 100 to make the SUT’s score 14.3 or 143.

The nice thing about such scores is that it is easy to see how much faster one system is than another.  If you are measuring normalized execution time, a score of 286 means a system is twice as fast as one of 143.  As a bonus, bigger numbers are better.  An added benefit is that it is much easier to combine multiple normalized results into a single score.  These benefits are the reason that many modern benchmarks use normalized scores.

There is another kind of score, which is more of a rating.  These scores, such as a number of stars or thumbs up, are good for relative ratings.  However, they are not necessarily linear.  Four thumbs up is better than two, but is not necessarily twice as good.

Next week, we’ll look closer at the results HDXPRT 2011 provides and maybe even venture into the difference between arithmetic, geometric, and harmonic means!  (I know I can’t wait.)

Bill

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